1. AI for game developers
Author: / David M. Bourg and Glenn Seemann
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.
Classification :
QC
,
23
.
2
,.
B68
,
2004


2. AI for games
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming. ; Computer animation. ; Artificial intelligence. ;

3. AI for games /
Author: Ian Millington
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer animation.,Computer games-- Programming.,Artificial intelligence.,Computer animation.,Computer games-- Programming.,GAMES-- Board.
Classification :
QA76
.
76
.
C672
M549
2019eb


4. AI for games and animation
Author: / John David Funge
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
F86
1999


5. AI for games and animation
Author: / John David Funge
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
F86
1999


6. AI game development
Author: / Alex J. Champandard
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
C43
2004


7. AI game development
Author: / Alex J. Champandard
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
C43
2004


8. AI game development : synthetic creatures with learning and reactive behaviors
Author: Champandard, Alex J.
Library: Central Library and Document Center of Isfahan University (Esfahan)
Subject: Computer games -- Programming ► Artificial intelligence
Classification :
C449a

9. AI game development: synthetic creatures with learning and reactive behaviors
Author: Champandard, Alex J.
Library: Central Library and Information Center of Ferdowsi University of Mashhad (Khorasan Razavi)
Subject: Programming ، Computer games,، Artificial intelligence
Classification :
QA
76
.
76
.
C672
C43
2004


10. AI game engine programming
Author: / Brian Schwab
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
S39
2004


11. AI game engine programming
Author: / Brian Schwab
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Artificial intelligence.
Classification :
QA
,
76
.
76
,.
C672
,
S39
,
2009


12. AI game engine programming
Author: / Brian Schwab
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
S39
2004


13. AI game engine programming /
Author: Brian Schwab
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence,Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672
S39
2009


14. AI game programming wisdom /
Author: edited by Steve Rabin.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.
Classification :
QA76
.
76
.
C672
R33
2002


15. AI techniques for game programming
Author: / Mat Buckland
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
B83
2002


16. AI techniques for game programming
Author: / Mat Buckland
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Computer games, Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
B83
2002


17. AI techniques for game programming
Author: / Mat Buckland
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
B83
2002


18. AI techniques for game programming [electronic resource]
Author: / Mat Buckland
Library: Imam Reza International University library and information center (Khorasan Razavi)
Subject: Computer games--Programming,Artificial intelligence
Classification :
EB
,
QA76
.
76
.
C672B83
2002

19. Advances in computer games :
Author: edited by H. Jaap van den Herik, Universiteit Maastricht, IKAT, the Netherlands, Hiroyuki Iida, Shizuoka University, Hamamatsu, Japan, Ernst A. Heinz, Frankfurt a.M., Germany.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence -- Congresses.,Computer games -- Programming -- Congresses.,Jeux d'ordinateur -- Programmation -- Congrès.

20. Artificial intelligence for game
Author: / Ian Millington
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Computer animation.,Artificial intelligence.
Classification :
QA
,
76
.
76
,.
C672
,
M549
,
2006

